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FH6 · 20 Jul patch

Alfa Romeo · 2017

Alfa Romeo Giulia Quadrifoglio

Forza Horizon 6 drift tune for the Alfa Romeo Giulia Quadrifoglio. Springs and dampers are calculated from the car's mass and weight distribution — not copied from someone else.

Alfa Romeo Giulia Quadrifoglio — in-game image from Forza Horizon 6
667A
ClassA
PI667
DrivetrainRWD
Weight1.701 kg
Weight distribution (F/R)50 / 50
Drift Circuit Rally Drag

Drift runs a stiffer rear: it speeds up weight transfer and keeps the slide going. Stiff front bar, soft rear bar — we are deliberately reducing rear grip.

Tire Pressure

starting point
Front 31psi
Rear 29psi

The direction is reliable, the number is not. Correct against your hot pressure target after a lap or two.

Gearing

starting point
Final Drive 3.45

No stock gearing data for this car — showing the discipline average.

Alignment

starting point
Front Camber -3.2°
Rear Camber -1°
Front Toe 0.4°
Front Caster 6.5°

Telemetry reports one temperature per tire; the inner/middle/outer split only exists on the in-game screen. Verify camber there.

Antiroll Bars

starting point
Front 38
Rear 22

NOT CALCULABLE. Forza exposes neither track width nor roll centre height, so roll stiffness cannot be derived. Published sources disagree on these numbers by up to 5x.

Springs

calculated
Front Springs 394.4lb/in
Rear Springs 509.3lb/in
Front Ride Height 4.3in
Rear Ride Height 4.5in

Derived from mass and weight distribution via K = M(2πf)². Shown in lb/in because Forza's metric spring unit is wrong — it computes per centimetre but labels per millimetre.

Damping

calculated
Front Rebound Stiffness 10.4
Front Bump Stiffness 6.4
Rear Rebound Stiffness 11.8
Rear Bump Stiffness 7.3

From critical damping: C = 2√(KM). Bump is 62% of rebound — four independent sources land on the same ratio.

Aerodynamics

starting point
Downforce minimum

Apply if the car has adjustable aero, otherwise ignore.

Brake

starting point
Balance (front) 48%
Braking Force 105%

Sources flatly contradict each other on brake balance (46% vs 62% for drift). Tune this one by feel.

Differential

starting point
Acceleration 100%
Deceleration 40%

Differential lock cannot be derived; this is the community starting value for the discipline.

Understeering or oversteering? Let's correct the antiroll bars for how it actually drives: Open in the calculator

Image: Forza Horizon 6 (Microsoft) · source page