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FH6 · 20 Jul patch

Audi · 2001

Audi RS 4 Avant

Forza Horizon 6 rally tune for the Audi RS 4 Avant. Springs and dampers are calculated from the car's mass and weight distribution — not copied from someone else.

Audi RS 4 Avant — in-game image from Forza Horizon 6
544B
ClassB
PI544
DrivetrainAWD
Weight1.620 kg
Weight distribution (F/R)55 / 45
Drift Circuit Rally Drag

On dirt the frequency is roughly half of tarmac. Soft springs and high ride height keep the wheel on the ground — a tarmac setup skips and bounces off-road.

Tire Pressure

starting point
Front 24.9psi
Rear 24.9psi

The direction is reliable, the number is not. Correct against your hot pressure target after a lap or two.

Gearing

starting point
Final Drive 4.1

No stock gearing data for this car — showing the discipline average.

Alignment

starting point
Front Camber -1°
Rear Camber -0.8°
Front Toe 0°
Front Caster 5°

Telemetry reports one temperature per tire; the inner/middle/outer split only exists on the in-game screen. Verify camber there.

Antiroll Bars

starting point
Front 12
Rear 10

NOT CALCULABLE. Forza exposes neither track width nor roll centre height, so roll stiffness cannot be derived. Published sources disagree on these numbers by up to 5x.

Springs

calculated
Front Springs 144.3lb/in
Rear Springs 136.9lb/in
Front Ride Height 6.3in
Rear Ride Height 6.5in

Derived from mass and weight distribution via K = M(2πf)². Shown in lb/in because Forza's metric spring unit is wrong — it computes per centimetre but labels per millimetre.

Damping

calculated
Front Rebound Stiffness 8.4
Front Bump Stiffness 5.2
Rear Rebound Stiffness 9
Rear Bump Stiffness 5.6

From critical damping: C = 2√(KM). Bump is 62% of rebound — four independent sources land on the same ratio.

Aerodynamics

starting point
Downforce minimum

Apply if the car has adjustable aero, otherwise ignore.

Brake

starting point
Balance (front) 50%
Braking Force 95%

Sources flatly contradict each other on brake balance (46% vs 62% for drift). Tune this one by feel.

Differential

starting point
Acceleration 60%
Deceleration 35%

Differential lock cannot be derived; this is the community starting value for the discipline.

Understeering or oversteering? Let's correct the antiroll bars for how it actually drives: Open in the calculator

Image: Forza Horizon 6 (Microsoft) · source page