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FH6 · 20 Jul patch

Subaru · 2005

Subaru LEGACY B4 2.0 GT

Forza Horizon 6 drag tune for the Subaru LEGACY B4 2.0 GT. Springs and dampers are calculated from the car's mass and weight distribution — not copied from someone else.

Subaru LEGACY B4 2.0 GT — in-game image from Forza Horizon 6
549B
ClassB
PI549
DrivetrainAWD
Weight1.430 kg
Weight distribution (F/R)57 / 43
Drift Circuit Rally Drag

Drag runs a soft, low-pressure rear: on launch the weight should squat onto the rear and let the tire spread out. Rear bar at minimum — there are no corners, only traction.

Tire Pressure

starting point
Front 33.9psi
Rear 22.5psi

The direction is reliable, the number is not. Correct against your hot pressure target after a lap or two.

Gearing

starting point
Final Drive 2.95

No stock gearing data for this car — showing the discipline average.

Alignment

starting point
Front Camber 0°
Rear Camber -0.3°
Front Toe 0°
Front Caster 5°

Telemetry reports one temperature per tire; the inner/middle/outer split only exists on the in-game screen. Verify camber there.

Antiroll Bars

starting point
Front 65
Rear 1

NOT CALCULABLE. Forza exposes neither track width nor roll centre height, so roll stiffness cannot be derived. Published sources disagree on these numbers by up to 5x.

Springs

calculated
Front Springs 253lb/in
Rear Springs 132.5lb/in
Front Ride Height 3.9in
Rear Ride Height 4.3in

Derived from mass and weight distribution via K = M(2πf)². Shown in lb/in because Forza's metric spring unit is wrong — it computes per centimetre but labels per millimetre.

Damping

calculated
Front Rebound Stiffness 9
Front Bump Stiffness 5.6
Rear Rebound Stiffness 7.5
Rear Bump Stiffness 4.7

From critical damping: C = 2√(KM). Bump is 62% of rebound — four independent sources land on the same ratio.

Aerodynamics

starting point
Downforce minimum

Apply if the car has adjustable aero, otherwise ignore.

Brake

starting point
Balance (front) 50%
Braking Force 100%

Sources flatly contradict each other on brake balance (46% vs 62% for drift). Tune this one by feel.

Differential

starting point
Acceleration 100%
Deceleration 0%

Differential lock cannot be derived; this is the community starting value for the discipline.

Understeering or oversteering? Let's correct the antiroll bars for how it actually drives: Open in the calculator

Image: Forza Horizon 6 (Microsoft) · source page